Active@Home -AAL JP Programme

Active@Home -AAL JP Programme

Active@Home is an interactive video game based training with dance and Tai Chi elements

The Active@Home Project intends to increase physical activity of older adults, while motivating them through captivating and challenging exergames tailored for fall prevention.

Active@Home is an interactive video game based training with dance and Tai Chi elements. The proposed solution, focusing on physical but also cognitive and social aspects, aims at promoting physical activity at home and foster fall prevention.

MIRALab contribution

Producing virtual characters for the exergame and modelling body movements for dance and Tai Chi exercise, which have been inserted in the system. The virtual  characters have been used for movement/posture matching in the algorithms running in the frontend application. This enables correct validation of the movements/postures performed by the user. 

Some examples of our contribution

http://www.active-at-home.com/

Investigation phase

Tai-Chi and Dance Motion capture session

Cartoon-based avatar models, man and woman

Mocap transfer

Testing the usability and effects of the developed exergame